Transaction

63f9a4e69745dfadf1d8b3708fc4ab11fce277f69feef8bc4bfbdfd76f3a4eb8
Timestamp (utc)
2024-09-03 23:15:42
Fee Paid
0.00000008 BSV
(
0.00033657 BSV
-
0.00033649 BSV
)
Fee Rate
2.164 sat/KB
Version
1
Confirmations
77,626
Size Stats
3,696 B

3 Outputs

Total Output:
0.00033649 BSV
  • jmetaB022a6722594d1fa5d86bd4341ef311de209c18570bd2c756c8eabda62570fb75c4@0fd5812c4d38792f8fcc121789f8e55a5c9a182e3405806bf9b2d7fd4d718044rss.item metarss.netMá <item> <title>Sony is shutting down Concord, refunding players after just two weeks</title> <link>https://arstechnica.com/?p=2046849</link> <comments>https://arstechnica.com/gaming/2024/09/two-weeks-after-launch-sony-shooter-concord-goes-offline-and-offers-refunds/#comments</comments> <dc:creator><![CDATA[Kyle Orland]]></dc:creator> <pubDate>Tue, 03 Sep 2024 18:26:57 +0000</pubDate> <category><![CDATA[Gaming]]></category> <guid isPermaLink="false">https://arstechnica.com/?p=2046849</guid> <description><![CDATA[Team-based shooter eight years in the making had just 25,000 estimated sales.]]></description> <content:encoded><![CDATA[<div id="rss-wrap"> <figure class="intro-image intro-left"> <img src="https://cdn.arstechnica.net/wp-content/uploads/2024/09/concord-800x450.jpg" alt="This team-based FPS combat scene was apparently too familiar to attract all that many players to &lt;em&gt;Concord&lt;/em&gt;."> <p class="caption" style="font-size:0.8em"><a href="https://cdn.arstechnica.net/wp-content/uploads/2024/09/concord.jpg" class="enlarge-link" data-height="591" data-width="1050">Enlarge</a> <span class="sep">/</span> This team-based FPS combat scene was apparently too familiar to attract all that many players to <em>Concord</em>. (credit: Sony)</p> </figure> <div><a name="page-1"></a></div> <p>Sony's team-based online shooter <em>Concord</em> has been removed from sale and will be taken offline on Friday, September 6, just two weeks after its August 23 launch. Firewalk Studios Game Director Ryan Ellis <a href="https://blog.playstation.com/2024/09/03/an-important-update-on-concord/">said in an announcement Tuesday</a> that publisher Sony will offer refunds to all players who purchased the game on PC or PlayStation 5.</p> <p>Sony may not need to pay out that many refunds. GameDiscoverCo analyst Simon Carless <a href="https://www.ign.com/articles/concord-is-estimated-to-have-sold-only-25000-units-heres-why-analysts-think-its-failing">told IGN</a> last week that he estimated an underwhelming 25,000 total sales for the game across PS5 and PC. Circana analyst Mat Piscatella, meanwhile, said that just 0.2 percent of all active PS5 players were playing the game last Monday, making it the 147th most-played title for that day.</p> <p>The Steam version of the game peaked at well under 700 players just after launch, <a href="&lt;a%20href=">according to SteamDB tracking</a>. On PlayStation, popular opt-in trophy tracking site PSNProfiles logged <a href="https://psnprofiles.com/trophies/28912-concord">just over 1,300 players who owned <em>Concord</em></a>, a relatively small showing compared to popular recent releases like <em>Star Wars Outlaws</em> (<a href="https://psnprofiles.com/trophies/28905-star-wars-outlaws">4,300 PSNProfiles owners</a>) and Black Myth: Wukong (<a href="https://psnprofiles.com/trophies/28916-black-myth-wukong">16,000 PSNProfiles-tracked owners</a>).</p></div><p><a href="https://arstechnica.com/?p=2046849#p3">Read 7 remaining paragraphs</a> | <a href="https://arstechnica.com/?p=2046849&comments=1">Comments</a></p>]]></content:encoded> <wfw:commentRss>https://arstechnica.com/gaming/2024/09/two-weeks-after-launch-sony-shooter-concord-goes-offline-and-offers-refunds/feed/</wfw:commentRss> <slash:comments>130</slash:comments> </item>
    https://whatsonchain.com/tx/63f9a4e69745dfadf1d8b3708fc4ab11fce277f69feef8bc4bfbdfd76f3a4eb8