Transaction

3d4bc6c5de42b76b2ea6574de3b0a55dbcb61e1fcfd5e3aed18f6c9193df0d00
Timestamp (utc)
2024-05-13 11:22:43
Fee Paid
0.00000009 BSV
(
0.00034725 BSV
-
0.00034716 BSV
)
Fee Rate
2.384 sat/KB
Version
1
Confirmations
89,683
Size Stats
3,774 B

3 Outputs

Total Output:
0.00034716 BSV
  • jmetaB02b127eae2a3e7238e221d356bb191212a51f0faadcbd41f1498edfef499c52a37@0fd5812c4d38792f8fcc121789f8e55a5c9a182e3405806bf9b2d7fd4d718044rss.item metarss.netM. <item> <title>Court rules against Activision Blizzard in $23.4M patent dispute</title> <link>https://arstechnica.com/?p=2022794</link> <comments>https://arstechnica.com/gaming/2024/05/jury-finds-activision-blizzard-liable-in-23-4m-patent-infringement-case/#comments</comments> <dc:creator><![CDATA[Kyle Orland]]></dc:creator> <pubDate>Wed, 08 May 2024 14:49:34 +0000</pubDate> <category><![CDATA[Gaming]]></category> <category><![CDATA[Activision Blizzard]]></category> <category><![CDATA[Boeing]]></category> <category><![CDATA[Networking]]></category> <category><![CDATA[patent]]></category> <category><![CDATA[troll]]></category> <guid isPermaLink="false">https://arstechnica.com/?p=2022794</guid> <description><![CDATA[Activision plans appeal, says it uses different network tech in its games.]]></description> <content:encoded><![CDATA[<div id="rss-wrap"> <figure class="intro-image intro-left"> <img src="https://cdn.arstechnica.net/wp-content/uploads/2024/05/wowcrowd-800x450.png" alt="Acceleration Bay says &lt;em&gt;World of Warcraft&lt;/em&gt;'s networking code infringes on a patent originally filed by Boeing."> <p class="caption" style="font-size:0.8em"><a href="https://cdn.arstechnica.net/wp-content/uploads/2024/05/wowcrowd.png" class="enlarge-link" data-height="506" data-width="900">Enlarge</a> <span class="sep">/</span> Acceleration Bay says <em>World of Warcraft</em>'s networking code infringes on a patent originally filed by Boeing. (credit: Activision Blizzard)</p> </figure> <div><a name="page-1"></a></div> <p>A jury has found Activision Blizzard liable for $23.4 million in damages in a patent infringement lawsuit first brought to court in 2015.</p> <p>The case centers on patents first filed by Boeing in 2000, one that describes a <a href="https://patents.google.com/patent/US6701344B1/en">"distributed game environment"</a> across a host and multiple computers and another that <a href="https://patents.google.com/patent/US6732147B1/en">describes a simple method for disconnecting from such a network</a>. Those patents were acquired in 2015 by Acceleration Bay, which accused Activision Blizzard of using infringing technology to develop <em>World of Warcraft</em> and at least two <em>Call of Duty</em> titles.</p> <p>Those accusations succeeded in court earlier this week, as a jury <a href="https://fingfx.thomsonreuters.com/gfx/legaldocs/movalxmnbpa/ACTIVISION%20PATENT%20TRIAL%20verdict.pdf">found</a> a "preponderance of evidence" that the patents were infringed. The decision came following <a href="https://www.kramerlevin.com/en/perspectives-search/kramer-levin-secures-dollar234m-patent-infringement-verdict-on-behalf-of-acceleration-bay.html">a one-week trial</a> in which Activision Blizzard argued that its networking technology works differently from what is described in the patents, as <a href="https://www.reuters.com/legal/litigation/activision-hit-with-234-mln-us-patent-verdict-multiplayer-gaming-case-2024-05-06/">reported by Reuters</a>.</p></div><p><a href="https://arstechnica.com/?p=2022794#p3">Read 5 remaining paragraphs</a> | <a href="https://arstechnica.com/?p=2022794&comments=1">Comments</a></p>]]></content:encoded> <wfw:commentRss>https://arstechnica.com/gaming/2024/05/jury-finds-activision-blizzard-liable-in-23-4m-patent-infringement-case/feed/</wfw:commentRss> <slash:comments>78</slash:comments> </item>
    https://whatsonchain.com/tx/3d4bc6c5de42b76b2ea6574de3b0a55dbcb61e1fcfd5e3aed18f6c9193df0d00